=space-mech-pilot_v2=

NOTE: Due to complications, we are not able to export and allow for a playable version of this prototype, sorry!

Instead, I've taken several screenshots of this version of the game for you to see.

This build was compiled on July 10th - as far as I can recollect, this was the result of the game roughly one week into development.

Despite how early this was made in development - you can tell that quite a lot about the game seemed to have already been in order:

- All of the abilities/upgrades are programmed and technically functional!
- You could play a "psuedo" version of the main story and play that from beginning to end...although I can't attest if there may be some bugs / issues preventing that.
- GATO Social Rank stats functioned as intended.

You can see some very interesting things here:

- A lot of the art assets were incomplete. Kato only has one pose, and a lot of the abilities had temp assets. Several of these assets were originally made by Tony / Hu-kun for StarAir.
- The game lacks a lot of polish overall, as you can obviously tell.
- SP was the only currency - meaning you used it for both abilities and upgrades as well.
- UI and key button configurations were slightly different.

With this version added, a lot of the next changes would come purely as polishing this "prototype" up to completion.

Aside from the missing story / music / graphical assets, I felt like if a lot of the early assets weren't already polished, I would had probably released this on the spot! It was planned to
be a one week project after all - but we could tell there was so much room for this project to get the polish it deserved...so then it took like, 3 months.